HTML5 Canvas


Release date:2024-02-05 Update date:2024-02-24 Editor:admin View counts:115

Label:

HTML5 Canvas

<canvas> Tags define graphics, such as charts and other images, which you must draw using scripts.

Draw a red rectangle, a gradient rectangle, a colored rectangle, and some colored text on the canvas (Canvas).

Your browser does not support HTML5 <canvas> element。

What is canvas?

HTML5 <canvas> elements are used for drawing graphics, which are done through scripts (usually JavaScript).

<canvas> labels are just graphics containers, and you must use scripts to draw graphics.

You can use it in a variety of ways canvas draw paths, boxes, circles, characters, and add images.

Browser support

The numbers in the table indicate support. <canvas> the first browser version number of the element.

element

< canvas >

4.0

9.0

2.0

3.1

9.0

Create a canvas

A canvas is a rectangular frame on a web page, through the <canvas> elements to draw.

Note: by default <canvas> the element has no borders and content.

<canvas> a simple example is as follows:

<canvas id="myCanvas" width="200" height="100"></canvas>

Note: tags usually need to specify an id attribute (often referenced in scripts) width and height the size of the canvas defined by the.

Tip: you can use more than one in the HTML page <canvas> element。

Use style property to add a border:

Example

<canvasid="myCanvas"width="200"height="100"style="border:1px solid
#000000;"></canvas>

Use JavaScript to draw an image

canvas the element itself does not have the ability to draw. All drawing work must be done within JavaScript:

Example

varc=document.getElementById("myCanvas");varctx=c.getContext("2d");ctx.fillStyle="#FF0000";ctx.fillRect(0,0,150,75);

Instance resolution:

First, find <canvas> elements:

var c=document.getElementById("myCanvas");

Then, create the context object:

var ctx=c.getContext("2d");

The getContext (“2d”) object is a built-in HTML5 object with a variety of ways to draw paths, rectangles, circles, characters, and add images.

The following two lines of code draw a red rectangle:

ctx.fillStyle="#FF0000";
ctx.fillRect(0,0,150,75);

Set up fillStyle properties can be CSS colors, gradients, or patterns. fillStyle the default setting is # 000000 (black).

fillRect(x,y,width,height) method defines the current filling method of the rectangle.

Canvas coordinates

canvas is a two-dimensional grid.

canvas The coordinates of the upper-left corner of the (0,0)

fillRect method has parameters (0,0,150,75) .

Draw a rectangle of 150x75 on the canvas, starting at the upper left corner (0,0) .

Coordinate instance

As shown in the following figure, the X and Y coordinates of the canvas are used to position the painting on the canvas. The positioning coordinates are displayed on the rectangular box moved by the mouse.

Canvas-path

In Canvas to draw lines, we will use the following two methods:

  • moveTo( x,y) define line start coordinates

  • lineTo( x,y) define line end coordinates

We have to use the method of “ink” to draw lines, like stroke() .

Example

Define start coordinates (0,0) , and end coordinates (200,100) . And then use the stroke() method to draw lines:

Your browser does not support HTML5 <canvas> element. JavaScript:

varc=document.getElementById("myCanvas");varctx=c.getContext("2d");ctx.moveTo(0,0);ctx.lineTo(200,100);ctx.stroke();

In canvas to draw a circle in, we will use the following methods:

arc(x,y,r,start,stop)

In fact, we use the “ink” method when drawing circles, such as stroke() or fill() .

Example

Use arc() method to draw a circle:

Your browser does not support HTML5 <canvas> element. JavaScript:

varc=document.getElementById("myCanvas");varctx=c.getContext("2d");ctx.beginPath();ctx.arc(95,50,40,0,2\*Math.PI);ctx.stroke();

Canvas-text

Using canvas to draw text, the important properties and methods are as follows:

  • font -define fonts

  • fillText( text,x,y) -in canvas draw solid text on the

  • strokeText( text,x,y) -in canvas draw hollow text on the

Use fillText() :

Example

Use the “Arial” font to draw a high-30px text (solid) on the canvas:

Your browser does not support HTML5 <canvas> element. JavaScript:

varc=document.getElementById("myCanvas");varctx=c.getContext("2d");ctx.font="30px
Arial";ctx.fillText("Hello World",10,50);

Use strokeText() :

Example

Use the “Arial” font to draw a high-30px text (void) on the canvas:

Your browser does not support HTML5 <canvas> element. JavaScript:

varc=document.getElementById("myCanvas");varctx=c.getContext("2d");ctx.font="30px
Arial";ctx.strokeText("Hello World",10,50);

Canvas-gradient

Gradients can be filled in rectangles, circles, lines, text, etc., and various shapes can define different colors.

There are two different ways to set Canvas gradients:

  • createLinearGradient( x,y,x1,y1) -create a line gradient

  • createRadialGradient( x,y,r,x1,y1,r1) -create a radial / circular gradient

When we use a gradient object, we must use two or more stop colors.

addColorStop() the method specifies the color stop, and the parameters are described by coordinates, which can be 0 to 1.

Using gradients, settin fillStyle or strokeStyle is a gradient, and then draw a shape such as a rectangle, text, or a line.

Use createLinearGradient() :

Example

Create a linear gradient. Fill the rectangle with a gradient:

Your browser does not support HTML5 <canvas> element. JavaScript:

varc=document.getElementById("myCanvas");varctx=c.getContext("2d");
//Create gradient vargrd=ctx.createLinearGradient(0,0,200,0);grd.addColorStop
(0,"red");grd.addColorStop(1,"white");//Fill gradient ctx.fillStyle=grd;
ctx.fillRect(10,10,150,80);

Use createRadialGradient()

Example

Create a radial / circular gradient. Fill the rectangle with a gradient:

Your browser does not support HTML5 <canvas> element. JavaScript:

varc=document.getElementById("myCanvas");varctx=c.getContext("2d");
//Create gradient vargrd=ctx.createRadialGradient(75,50,5,90,60,100);
grd.addColorStop(0,"red");grd.addColorStop(1,"white");
//Fill gradient ctx.fillStyle=grd;ctx.fillRect(10,10,150,80);

Canvas-Ima

To place an image on the canvas, use the following methods:

  • drawImage( image,x,y)

Work with images:

Image0

Example

Place an image on the canvas:

Your browser does not support HTML5 <canvas> element. JavaScript:

varc=document.getElementById("myCanvas");varctx=c.getContext("2d");
varimg=document.getElementById("scream");ctx.drawImage(img,10,10);

HTML Canvas reference manual

The complete attributes of the tag can be found in the Canvas reference manual.

HTML < canvas > tag

Tag

Description

< canvas >

The canvas element of HTML5 uses JavaScript to draw images on a web page.

For more information, it is enough to learn the article HTML5 Canvas.

Powered by TorCMS (https://github.com/bukun/TorCMS).